Thursday, 30 November 2017

Learning Techniques

Machine Learning

Machine learning techniques aren’t very popular in games yet due to the large strain on hardware, as well as the difficulty and complexity to implement. As described in my previous blog, games such as Forza have started to implement machine learning into their game. However, this is still in a design stage and is not yet fully complete. These techniques are implemented as a way of not only creating more realistic gameplay, but also to make AI less predictable. AI is only as intelligent as we program it to be. We must physically tell it what to do by the code we write, but machine learning allows it to learn by itself.
I will not be implementing machine learning into my game because it is not suitable as well as being too complex, to which I do not possess the skills necessary to do so.

No comments:

Post a Comment

Introduction In this blog I will be expanding upon the AI techniques that I have discussed in the first blog. I will be considering thos...